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The Buffy the Vampire Slayer Role-playing Game is a complementary, officially licensed role-playing games (RPGs) published by Eden Studios, Inc.. The Buffy the Vampire Slayer Core Rulebook was published in 2002 and uses a streamlined (or Cinematic) version of Eden Studios' popular Unisystem game engine, also featured in CJ Carella's WitchCraft and All Flesh Must Be Eaten, two of Eden's better-known original product lines. In the game, players are able to take on the roles of characters from the respective television series or create wholly original characters as they and their group see fit, effectively building their own Buffyverse series in the process.

Game MechanicsEdit

Character CreationEdit

The Buffy and Angel RPGs utilize a point-based character creation system, in which each player character receives a set number of points in different categories which can then be spent on Attributes, Skills, and Qualities. Drawbacks may also be purchased to provide additional character points, up to an overall limit of ten points. The number of points available to any given character depends on the Character Type (see below).

Stats and TestsEdit

The games utilize a variation upon the traditional (or Classic) Unisystem presented in WitchCraft and All Flesh Must Be Eaten. Commonly known as the Cinematic Unisystem, this variant still relies upon the core mechanic common to all of the system's games, in which the outcome of most actions taken by a player character is determined by the following formula Attribute + Skill + X, where X represents a random result on a ten-sided die.

Attributes represent the character's main six abilities, which in this case are three physical attributes (Strength, Dexterity, and Constitution) and three mental attributes (Intelligence, Perception, and Willpower). Willpower represents a change from some Classic Unisystem games, and is used for spellcasting rolls as well as other mental or psychic tasks.

There are seventeen basic skills, many of which have irreverent or humorous names, reflecting the style of Whedon's Buffyverse; for example, Getting Medieval (for armed melee combat), Gun Fu (for firearms), and Mr. Fix-It (for repair and mechanical work). This base skill set can be expanded through the use of "Wild Card" skills, which allow a player to establish certain specialties, talents or areas of expertise for their character that might not be covered adequately by the existing rules.

Some Qualities and Drawbacks can also have an impact upon some tests. For example, the Attractiveness Quality/Drawback applies to a variety of social interactions, while some of the package Qualities (such as Slayer, Jock, Artist, etc.) offer assorted bonuses or penalties to rolls under specific circumstances.

Character TypesEdit


There are three Character Types in the Buffy RPG, though the first two are generally considered most appropriate for most games.

The most inherently low-powered Type is the White Hat, a supportive figure similar to Xander Harris or Willow Rosenberg at the beginning of the series. These characters must frequently focus on specific talents and skills, such as Willow's intelligence and interest in computers, in order to truly excel in any one area. They must also often exercise great care in combat. To make up for their relative weakness, White Hats receive additional Drama Points at the outset, and can use experience points to buy Drama Points at a 1:1 ratio, while Heroes and Experienced Heroes must spend two experience points for each Drama Point. Thus, a White Hat can afford to spend her Drama Points more freely, increasing her chances of survival. According to the rules, however, White Hats lose their 'discount' on Drama Points once they've gained a certain amount of power and expertise.

The Hero Character Type represents such figures as Buffy herself, Spike, or Riley Finn. These are characters with more existing talent (whether this came naturally or through years of training), more experience, and stronger supernatural abilities, if any. As such, they receive a larger number of points to spend on their Attributes, Skills and Qualities. However, their maximum number of Drama Points is only half the store available to a White Hat, and they must replenish Drama Points at a higher cost.

Finally, the Experienced Hero Character Type, representing Buffy, Faith or other major characters toward the end of the series, describes a powerful, skilled character who's already seen a lot of action and learned from it all. The Experienced Hero receives expanded Attribute and Quality Points, and a broadly expanded pool of Skill Points.

Character Rewards and DevelopmentEdit

As in many other RPGs, characters can learn and develop by gaining and expending experience points. These are awarded by the Director, who will usually offer a certain number to all characters for the successful completion of an adventure, and may offer additional experience for particularly good role-playing, particularly when the character is forced to confront their emotional issues (which are usually at least partly defined by their Drawbacks), faces unpleasant news or unwelcome developments, or builds upon friendships or romantic relationships.

An additional reward may be found in the form of Drama Points; though players may spend experience points to give their characters additional Drama Points, these may also be awarded directly by the director in recognition of excellent roleplaying or in consolation for a difficult or tragic event which may deeply impact the character in question.


Using the same rules and set in the same universe, the Angel Role-playing game can be used as a supplemental enhancement to Buffy or as a stand-alone RPG.

Chapters that PlayEdit

The following chapters are know to play, previously played, or open to playing the game:

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