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The Organization of Gamers & Roleplaying Enthusiasts
Ogres Handbook

The O.G.R.E.s Membership Handbook is designed to give members an idea of what their membership gives them and what is expected of them, to assist those individuals attempting to set up a chapter in their city, and to give others an idea as to exactly who and what we are.

Some of the terminology may get confusing to those unfamiliar with our club. Anytime you see the acronyms "O.G.R.E." or "O.G.R.E.s" it is in reference to the organization as a whole, whereas the use of "Ogres" or the singular "Ogre" is in reference to the individual member.

Meet the O.G.R.E.s

What is/are O.G.R.E.s?

If you have ever sat around a table with friends while rolling dice, discussing obscure statistics on unheard of demons and monsters, and laughing into the night, then quite simply: you are an Ogre. The most essential part of the O.G.R.E.s is the individual gamer. An enthusiast who enjoys tabletop gaming and the friendship and memories that come with it.

What makes up O.G.R.E.s?

The O.G.R.E.s exist as a living network of Gamers and like-minded individuals who participate in the same or similar hobbies. Each individual community of gamers (also known as campaign party or adventuring group) is linked to every other group, and those in the same area may be able to expand their player base or meet new like-minded individuals.

Who runs O.G.R.E.s?

Each Chapter of the O.G.R.E.s is governed by its' members. Every chapter has a core group of players, usually consisting of the same people who initially decided to join up with O.G.R.E.s. Contact information for this core group should be readily available in you town's gaming shops and other places of interest to gamers. These members are the public face and soul of the O.G.R.E.s.

What is Gaming?

Gaming, at least in the sense used by the O.G.R.E.s organization, is the act of partaking in tabletop group games. Although each chapter may differ in its gaming "style", the overall essence of gaming is to engage in a fun and imaginative session amongst friends.

What Games Do Ogres Play?

The core games that will be found in nearly every chapter are the classic Roleplaying Games (RPGs) found across the globe. These include Dungeons & Dragons, Warhammer, Star Wars, Cyberpunk, Shadowrun, Traveller, GURPS, Rifts, Vampire: The Masquerade, Werewolf: The Apocalypse, and many others. Some groups also partake in “classic tabletop gaming” with board games such as Monopoly, Risk, Scrabble, Arkham Horror, Settlers of Catan, and any other chapter favorites. The list is really endless.

History of the O.G.R.E.s

The moniker of ‘O.G.R.E.’ has been used in the gaming community since the 1980s. It referred to exactly what we use it as: a gamer and/or roleplaying enthusiast. The foundations of our organization can be found in Las Vegas, Nevada with a group of gamers once known as the Sin City Ogres. Their choice of nomenclature found its way into the virtual gaming community and was adopted by a Midwestern group of gamers, the Quilt City Ogres, who began this organization.

Being an Ogre

O.G.R.E. Membership

At present, O.G.R.E. membership for an active member is free unless the member's chapter has its own elected dues (see Constitution for what these dues are used for). The only other requirements are that you be an active gamer in your community and a member of your local chapter (for active membership) or a close associate of such a person (for associate membership). If there is not a chapter, you may begin one (more on that in Section 04).
Membership comes with an established network of gamers to increase your gaming experience and potential, as well as a database of materials to assist in playing or running a game.
At the very basic level, membership is what you make it. You will get out of the O.G.R.E.s what you put into the O.G.R.E.s. Advertise your chapter and you’ll get more people to game with. Promote gaming in your community and you’ll introduce new people to our beloved hobby.

Rights and Responsibilities

As an Ogre, each member is guaranteed certain inalienable rights. Much of this is common sense for members of any international organization; however, this section of the handbook seeks to list your basic rights as a member of O.G.R.E. These include, but are not limited to:
  • Right to pursue the type of membership desired, and the right to change from one type of membership to another for any reason, without retribution.
  • Right to transfer from one chapter of O.G.R.E. to another at any time, for any reason, without hassle.
  • Right to participate in Chapter, Regional, and International functions to the fullest extent wished.
  • Right to pursue any level of involvement in organizational workings and management
  • Right to due process
  • Right to be considered for involvement in any O.G.R.E. event at any level
  • Right to voice your opinion
And most importantly:
  • Right to have fun
There are also certain responsibilities associated with being an Ogre, which are outlined below:
  • I will always behave in a manner that brings credit to the O.G.R.E.s, my chapter, and myself.
  • I will always praise in public and critique in private.
  • I will show courtesy to my fellow Ogres at all times.
  • I will never assume, but always verify.
  • I will be resolute in the performance of my duty and the execution of policy and regulation.
  • I will always diffuse confrontations, not cause them.
  • I will listen to both sides of a dispute and act upon fact, not innuendo.
  • I will strive for impartiality and fairness in judgment and disqualify myself from decisions where my judgment may be compromised.
  • I will be the first to praise and the last to criticize.
  • I will always strive to be part of the solution, not part of the problem.

Rank and Advancement

One of the ways that the O.G.R.E.s recognize participation and work on behalf of the organization is through the granting of fictional Ranks. Though these ranks hold no true power of superiority or imply a position with any paramilitary outfit, they allow for a fun way for Ogres to know which members are more active or have more experience in the gaming world. These ranks are formed along the lines of a fantasy militia that exists within numerous campaign worlds.
Each chapter may have different ways of acknowledging work by granting promotions, so please see your chapter contact for specific promotion criteria. The rank system used by the O.G.R.E.s varies from Chapter to Chapter, and is formed at the discretion of the founding contact of a city’s chapter. Typically, the rank is based around medieval militaries of Europe in a fantasy setting, though some chapters opt to use other systems, some of which include the rank structures used by motorcycle clubs, noble titles, and even completely home-made set ups. Some chapters choose to forgo the use of ranks.

Grievances and Due Process

Although the O.G.R.E.s exist to promote a fun and friendly gaming environment, there are instances when situations occur that fall outside the realm of fun and friendly. In a gaming world, these typically stem from harassment, misconduct, metagaming, cheating (see next section for more information), or general rudeness. These types of actions can ruin any gaming session, and potentially, a gaming group.
If an Ogre feels that an event happened that was wrong, and that member’s own chapter will not assist in the matter, he or she may call on members from the nearest Ogre chapter to step in and investigate. As one large community, we must police ourselves and keep the fun on the fast track.
The O.G.R.E.s have purposely not set down specific rules about how chapters should govern themselves. Chapters are expected to be self-governing with O.G.R.E.’s role mainly to be an adviser to individual chapters and as a conduit for new members. Most grievances can be dealt with at the local level by one of the several officers O.G.R.E.s has appointed to represent the organization in such matters: namely, chapter founders, contacts, and DMs. Intrachapter, or individual member, difficulties are usually best handled by that chapter’s contact or their designate (i.e. the current DM). Cases involving the DM or Contact may be heard by another impartial contact or a DM of that chapter (or their designate, i.e. a long time member). Interchapter difficulties (often involving member recruitment disputes) are usually handled at the regional level.

Harassment, Misconduct, Metagaming, and Cheating

It is the policy of the Organization of Gamers & Roleplaying Enthusiasts that harassment or misconduct, defined as behavior by one member perpetrated upon another member that would be construed as illegal under local, county, state, provincial, federal, or international law, will not be tolerated at any time. This includes, but is not limited to, sexual harassment or harassment based on a member’s ethnicity, religion, social or economic background, or any other legally-defined category. Any Ogre, regardless of rank or position, found to be in violation of this article shall be subject to immediate discipline, and possible expulsion.
Furthermore, as the base of our organization revolves around fun and fair game play, any Ogre found to be cheating, metagaming, or in willingly and knowingly in violation of game rules, whether official or homebrew, will be removed from the game and dealt with according to the wishes of the game master or chapter contact.

The O.G.R.E.s Award Program

Like many organizations, we love to acknowledge the hard work, effort, and input that members (“ogres”) put into our organization. As such, we have a internal awards program to acknowledge when a member does something special, whether it be on the grand scale of life saving, the gaming scale of running a great campaign, or the local scale of participating in community events, the O.G.R.E.s acknowledge all dedication to the promotion of the gamer. The O.G.R.E.s Awards that are currently available are listed in the index at the end of this manual. Use the proper contact information in Section 07 to submit an Ogre for one of the awards.

Chapter Communications

As a “loose coalition” organization, the Ogres rely on constant and accurate information flowing freely between chapters. A chapter should have a ‘Chapter Contact.’ This person will be, typically, the individual with the most time provided to the public (i.e. most internet time, most time at local gaming store, etc.). This person should keep in contact with the other chapters nearest him, through other chapter contacts, so that each region knows what the next is up to. This allows traveling gamers and visiting gamers to have access to ongoing gaming sessions and to meet the local gaming community.
Each chapter should try to keep a schedule of ongoing games and any recruitment for upcoming games information accessible to the public, whether through the use of a website or demographically-appropriate store. The contact should provide the O.G.R.E. Headquarters (“Ogre Lair 1”) know this information, so that any potential gamers who contact them may be referred properly.

Organized Ogres

Organization Structure

The Organization of Gamers & Roleplaying Enthusiasts, also called the O.G.R.E.s or Ogres, is a loose coalition of gaming groups (“Chapters”) who network together to expand their regional player base. Mostly, each chapter exists as its own group, only calling on the larger organization to help settle gaming disputes and keep other chapters informed of their happenings, or to work with multiple chapters in order to host events.

The Board of Directors

A “governing body” of the organization exists to run it’s day to day needs. Though the individual members may change over the years, this board helps field media inquiries, settle gaming disputes that can no be settled on smaller level, promote the organization as a whole, recruit new chapters, and to support the chapters in any other tasks. This board is defined more in the Constitution.
The Board of Directors can be reached at the O.G.R.E. Headquarters (“Ogre Lair 1”).

Regions

The O.G.R.E.s separate the globe into regions. These regions coincide with time zones in a numerical order, beginning with Eastern Standard Time (Region One), and following on (as such Central time is Region Two, Mountain is Region Three, and so forth). This is to assist in referring individuals quicker to their nearest chapter. The region a chapter is in plays a part in determining that chapter's Chapter Number.

Chapters

The core of the O.G.R.E.s is the Chapter. What you may consider your gaming group is what we call a chapter. A chapter may include numerous gaming groups and campaign sessions within the same geographic location, who share members. If there is not a chapter present in your area, you may start one. See section 05 for the methods involved in starting a chapter.

Affiliation with Other Organizations

The O.G.R.E.s are by far not the only gaming club in existence, and as such any ogre should seek to coexist with other gaming groups. Some of these groups include the RPGA, online game guilds, the International Simulation and Gaming Association, LARP Alliance, the New England Role Playing Organization, Camarilla, One World By Night, and many other organizations both local and international. Many potential O.G.R.E. members may be lying in wait in the ranks of these groups and could benefit from being in both!

Local O.G.R.E.s

Your Chapter

The friends and family who you play beside on a regular schedule are the backbone of any O.G.R.E.s Chapter. However, being an O.G.R.E. group is so much more than just being “another group of gamers.” When you take on the O.G.R.E. moniker, you become a focal point of gaming networking, planning, and preparing for your regional gamers. Also, you become a promotional tool and public face to the entire gaming community of your city.
Adopting the O.G.R.E. moniker for your group will not change the great dynamic you and your friends already share – you’ll still be the same rpg lovers you were the day before you became Ogres. What will change will be your responsibility to your regional gaming community. You will now be a recruiting center for gamers, network manager for campaigns, and media inquiry point for the industry in your region.
As a chapter grows, it may become more than one “gaming group.” Members in a city or region who are currently playing in several different campaigns and sessions, possibly sharing some members between them. Eventually, the goal is for your entire local gaming community to be able to network together for campaigns and other fun, as well as to be a welcoming center for new or possible gamers.
A O.G.R.E. chapter will reap as many benefits as it is willing to sow. Recruitment will become easier and simpler, but you’ll have to get your name out there first. Your chapter can receive local media attention in a serious light – but you’ll have to build yourself to that point.

Types of Chapters

There are four different types of chapter that one may participate in or create. Make sure to put a great deal of thought into what type of chapter will best suit your player’s needs.
  • City Chapter – The most common type of chapter, a city chapter is based in a particular city and most of its members are residents of that city or surrounding areas. These players will usually meet in person at pre-determined places and times to play, and recruitment for new members is usually done at local gaming and comic shops, or other demographically appropriate places.
  • School Chapter – A school chapter may exist as part of a large city chapter, alongside a city chapter, or independent of a city chapter. In a large city with a large amount of Ogres, the School Chapter is typically made up of the student-gamers of the chapter, who may meet on campus (if in college) or actually create a School-sponsored student club (in High School). Though they may share members with the larger city chapter, they also play together quite a great deal. A school chapter working alongside a city chapter is usually for large cities with colleges, where a rotating student body is common. A representative of the local city chapter may ambassador to the group, but they are culturally separate. Lastly, a independent school chapter exists in a city with no chapter (but may grow into a city chapter as the student-gamers age) or exists entirely separate of any local chapter, usually for age/culture reasons.
  • A church chapter is centered around a particular church or temple or other religious worshiping center, and is populated by members of that particular congregation. The group may simply be a social group of the church for simple family-friendly fun games, or may actually be a fellowship tool of the church with a youth pastor of game master that runs a faith game. Faith games are Role-playing Games ran through a campaign, typically made by the GM, that help reenact stories from the congregation's holy book (i.e. Bible) or as other ways to put the players into situations where they have to roleplay a character through crisis of faith.

If a chapter exists within the same city, or at a nearby school, they could share an "ambassadorial" member or members between each other. Church chapters that exist within a religion that does not call their worship center a church, such as the Jewish Synagogue or the Islamic Mosque will be titled accordingly.

  • Lastly, the least common type of chapter is the Cyber Chapter. A cyber chapter exists entirely of internet-gamers, usually of members who routinely play together by email or forum. A cyber chapter is a much more loose chapter – but may accept the O.G.R.E. moniker for recruitment and brand purposes. Members of a city or school chapter may also participate in online-only games with other cyber chapters, but their “main” membership will always be considered a physical chapter.

Naming Your Chapter

The name of your chapter will be heard throughout your region, and should be instantly recognizable. The standard for determining a chapter name is as follows: ‘’[City Nickname Here] Ogres." with a variant being "[City Nickname Here] O.G.R.E.s." Using this standard, gamers in your region will recognize the O.G.R.E. moniker and instantly understand that it is a gaming group ‘’(as more chapters are created, this brand recognition raises)’’. Secondly, residents in your region, whether gamers or not, should instantly associate your chapter with your city and region by use of your city’s commonly known nickname.
A city’s nickname is usually an established item, such as Chicago’s “Windy City” or Louisville’s “Derby City.” Although some, like the given examples, may be widely known, your city’s nickname may only be known to residents of the area (i.e. Paducah, KY's "Quilt City"). Either way, you’ll be able to reach out to your target audience and to a lesser degree the general public.
School chapters may choose to use the name of the school or the school’s mascot, whichever is more colloquially appropriate ‘’(i.e. – the Central High School Cougars may refrain from using the mascot, as the Cougars Ogres sounds odd, in which case they’ll be the Central High Ogres. This oddity is usually true of animal mascots, so use your most appropriate possible name)’’. Cyber chapters may include the website, forum, or listserv they play on ‘’(i.e. play-by-posters on rpg.net may be the RPG.net Ogres)’’.
Should an upstart chapter have a city nickname that can not follow the formula, or believe that they should choose a different name, that should be discussed with Ogre Headquarters first. Typically it will be fine, just remember that your name needs to convey two things: the region (city/school/online forum) that you game in, and that your chapter is an Ogre chapter.

Promoting Your Chapter

So, you and your other friends who you game with have decided to become Ogres. You’ve came up with the name you’ll use, and now you’re ready to get your name out there. This will be the most important part of your upstart career as a chapter. Public perception will be very important, and you’ll have to get past three very important hurdles: getting your name out to your target audience, explaining what you are, keeping possible recruits from being scared away by the “geek factor.” Before we get to the hurdles though, we need to start the race.
First, create some promotional material. This does not have to be a costly affair, and can usually be done free. Flyers should be simple and informative. Put the chapter name, the full name of O.G.R.E.s under the name, a brief explanation of what you are, what games you play, and contact information ‘’(a very simple to reproduce example can be seen here)’’. If you have the ability to, a website can be your best resource, and make sure to include the site address on any flyers. Small business cards with contact info can be good for when you happen to run into a gamer.
Now, our first hurdle: reaching the target audience. Posting flyers up everywhere will do many things for you, and none of them good: you’ll look desperate, not well organized, and amateur. Put information in proper locations, where people most likely to be gamers or open to the gaming lifestyle may visit. Typically, these include the following: comic shops, video game stores, gaming lan stores, comics and rpg sections of book stores, and the appropriate sections of your local school or public library. Always make sure to keep open communication with management at any possible location, to insure mutual assistance (remember, if your recruitment works – they could see an increase in sales or rentals or gaming material, so you both have something to gain from working together). See if gaming stores will allow you to place a flyer in the front window, and small flyers near the check out counter or around the RPG section. A really great tool is to slip a half sheet flyer or business card in the table of contents page of all RPG books, where gamers will be sure to look. Lastly, make sure to do a search of appropriate social networking sites or gaming sites that list members. You can do searches for people in your area who enjoy tabletop rpgs on sites like MySpace, Facebook, Meetup, or on any number of gaming sites. Send out a friendly informative email or message to individuals you find letting them know about the club in their region!
The second hurdle needs to happen quickly and simply, and can even be done as part of the first. If O.G.R.E. chapters exist in your region or nearby cities, it may be easier, but if you are the first in your region, prepare for difficulty. The example provided above, and seen here, is one example of including this hurdle with the first. On any flyer – just have a quick sentence describing what you are. Keep it clear, concise, and simple. Something as sufficient as ‘’a group of local tabletop gamers recruiting players for new campaigns or game nights.’’ Be creative, but don’t try to be too elaborate. Just like in the example, you can follow this with a brief rundown of the games your chapter currently plays or would be willing to.
Lastly, the most difficult hurdle of all is pushing pass any fears or perceptions of the tabletop gaming “geek factor.” Cyber chapters should not have this issue, and college level school chapters shouldn’t either. However, meeting chapters in a city or younger aged school have to deal with the public perception of the roleplaying game and the roleplayer. Although recent years have brought comics more into the mainstream, things like Dungeons & Dragons and World of Darkness are still considered taboo or geek by many. Now, firstly, who cares? Is geek even a bad thing? Most will say “not me” and “no” to those questions, but sadly not all agree. The best thing is that most of this type of mindset will exist in individuals who you do not need to affiliate with your chapter, and as such won’t affect you. However, some gamers will be weary of attending sessions due to the public pressure of being considered a geek. This is truest of our High School chapters, which exist within a subculture where possible gamers may be harassed or singled out for their hobby. Some of the best and most subtle ways to combat this is to show your own lack of care of the geek title, and to also show just how dynamic a character that gamers are. Already established Ogre chapters include athletes, business owners, families, and the one thing sure to break down any insecure gamer’s walls: women. Gamers come from all walks of life, like any other hobby. Remember, be proud of who you are, never apologize for being a gamer, ignore unfounded verbal attacks, and you’ll instill self confidence in other gamers.
In review: create simple and informative flyers with contact information, place them in demographically appropriate areas, and maintain a positive gamer lifestyle and attitude.

Chapter Community Involvement

Your chapter is not only a representative of the global gaming community to your community – it is also a member of that community and representative of it to the global gaming community. Take part in community events and you’ll quickly break down the walls of gamer perception mentioned in the previous section. Give back to your community through charitable events or community service – it’ll be some of the best XP your group can get! An added bonus will be that this is a great way to get your name out to the local media in a serious manner, which can equal free advertisement.

Your Chapter’s Place within the O.G.R.E.s

Your chapter will most likely be the only representation of O.G.R.E.s you’ll see, and as such, you ARE the O.G.R.E.s. The network of other chapters and headquarters exist to facilitate gaming, but your chapter operates independently (unless absolutely necessary intervention is required – see due process) of the main framework of chapters.

Gaming & You

The Ogre Lair

The heart of every chapter is the gaming session where members get to enjoy their hobby. These sessions may be held at a member’s home, a local gaming store, a library, a school, or any other appropriate place. These locations, affectionately referred to as the Ogre Lairs, are where the “home” of the chapter exists. Chapters whose members have grown so much that they enjoy many different gaming groups may have several locations, and as such members should know where other groups meet and when. If possible, a public location should be used occasionally to help recruit and so viewers can see exactly what tabletop gaming is.

Positive Gaming Environment

The O.G.R.E.s strive for a positive, friendly, warm gaming environment that will be pleasant and fun for everyone. Each group will be dynamic, and humor and maturity will vary accordingly. As such, be sure to be aware of your group’s proper level of fun, and keep things safe. There is a no tolerance policy on discrimination based on sex, ethnicity, or any other possible reason. Always be aware of minors and watch language when appropriate.

Public Gaming

As briefly mentioned above, public gaming sessions can be a great way to get your chapter out there, both recruiting and putting gaming in the public eye. Occasionally gaming at your local comic or game shop, or perhaps in a school or public library’s dedicated area, can be a good experience and a great time for all involved. If your region hosts any conventions or events that draw a gaming crowd, make sure to have a table for gaming and recruitment/information there.
Another way of showcasing the fun that can be had with tabletop gaming is through podcasts or online videos to your group’s site or youtube. This allows non-gamers to see into a session and get a feel for what we do, and it can help recruit new members. Plus, it helps to record and keep good memories of friends.

Convention Gaming

Gaming, fantasy, scifi, anime, and numerous other types of conventions are held globally every year, and usually attract individuals who may be open to gaming or already tabletop gamers themselves. If your region plays host to one, or if your members are open to traveling, your chapter should consider gaming at these conventions. Some are set up in such a way as to allow groups to just show up and game, but others may require registering for a table. Make sure to do all the prep work and contact the coordinator or organizer of the convention to make sure you chapter adheres to all rules and regulations.
There are three main ways to game at a convention. The first does not apply to the O.G.R.E.s as a group, and it is when conventions allow individuals to sign up but then place them in gaming slots. This can be fun, but it breaks up the O.G.R.E. group – so it is not as fundamental to your chapter as the other ways. A second way is the simplest: show up and game among your chapter, as if it was just another session.
The third can be the most difficult, yet most rewarding method: involve the crowd by allowing other convention goers to make characters and game as well. A time tested method to get people involved has been to allow them to make a 20th level character in games like Dungeons & Dragons, and then run them through a pre-set session. Many players will jump at the chance to roll up a 20th level character, and it is a great way to meet new gamers and recruit new Ogres. Remember, if you are doing this method, provide all the materials needed for people to make characters.

Live Action Role Playing/Gaming

Another form of gaming usually associated with tabletop rpgs is Live Action Roleplaying, known as LARPing. Typically speaking, the O.G.R.E.s are not LARPers, but if your chapter prefers this method of gaming, which is particularly popular in the World of Darkness settings, please feel free to enjoy it. Remember, this will alter your message that you need to get across in recruiting.

O.G.R.E. Campaigns and Characters

Each chapter may game in settings that they enjoy (i.e. Greyhawk, Eberron, World of Darkness, etc.) to their fullest extent. However, the O.G.R.E.s are also the creators of their own setting within the Dungeons & Dragons, D20 Modern and QAGS games known as Valgora. Much like the RPGA’s Living Campaigns, Valgora is a constantly growing world – being added to as chapters game within it. The world started as a “generic fantasy setting,” but is slowly taking on a life of its own. Those gaming in Valgora should keep in touch with O.G.R.E. Headquarters ‘’(Ogre Lair 1)’’ so that changes made by your particular group can be reflected in the living session

O.G.R.E. Legalities

The O.G.R.E. Goal

The goal of the Organization of Gamers & Roleplaying Enthusiasts is to promote the hobby and lifestyle of tabletop gaming as a fun, family friendly, positive hobby, and to network gamers together to facilitate increased gaming and community.

The O.G.R.E. logo currently used was made by members of the Sin City Ogres, now known as the Vegas Gamers, in Las Vegas, Nevada. Variants are taken and used for each chapter with permission from the original creator of the logo.

Constitution

PREAMBLE:

We the members of OGRES: The Organization of Gamers & Roleplaying Enthusiasts, Incorporated (hereafter known as O.G.R.E.s), a not-for-profit organization incorporated within the Commonwealth of Kentucky, in order to provide a social organization in which people of diverse backgrounds with similar interests can interact to enjoy the hobby of tabletop gaming and to promote the tabletop gaming hobby and industry, as well as to expand this shared interest with the general community through the use of community services, social activates, and creative endeavors, do hereby establish this constitution for the organization, O.G.R.E.s.

ARTICLE 1: MEMBERSHIP

Section 1: Application and Classification
All persons seeking application to O.G.R.E.s shall be awarded membership and shall remain members so long as they maintain all membership requirements as provided in the current Membership Handbook. Membership in O.G.R.E.s is open to all individuals, regardless of gender, age, religion, sexual orientation, or any other factor.
All members will hold either the classification “Active Member” or “Associate Member.”
Active Members shall be those members who actively participate in gaming sessions with a chapter of O.G.R.E.s and any member who holds a position within a chapter – even if said member is not currently in any running campaign.
Associate Members shall be those members who are not presently participating in a running session – but have all intentions to once a session is available that fits with their schedule. Also, any spouses or dependent children of an Active Member who do not themselves qualify for Active status shall be considered Associate members.
Any O.G.R.E.s member may cancel his/her membership at any time for any reason via verbal or signed notice to their chapter’s Chapter Coordinator or Senior Dungeon Master. Any and all membership dues are non-refundable. Any former O.G.R.E.s member who has canceled his/her membership may reinstate it at any time by the same means.
Involuntary removal of membership of a member must be put before a vote of that member’s chapter’s membership and must pass with a 90% approval, as well as the approval of the geographically closest chapter’s coordinator or Senior Dungeon Master.
Section 2: Office Held by Members
Any O.G.R.E.s member who holds a position within their chapter organization, including but not limited to: any Dungeon Master or Game Master regularly running sessions, chapter coordinator, webmaster, or public relations officer, shall be considered an Active Member even if they are not currently playing in a regularly scheduled game.
Section 3: Not-For-Profit Status
O.G.R.E.s is a Not-For-Profit organization incorporated under the laws of the Commonwealth of Kentucky. No member of O.G.R.E.s, of whatever classification, shall have any interest in, or right to, the property and assets of O.G.R.E.s. However, not all assets dedicated to the promotion and growth of O.G.R.E.s are exclusive to the organization. Chapters and individual members have the right to maintain their own assets apart from those of O.G.R.E.s though they may be dedicated to a common purpose

ARTICLE 2: DEFINITION OF TERMS

The Organization of Gamers & Roleplaying Enthusiasts is often referred to simple as any of the following: “Ogres,” “O.G.R.E.s,” “O.G.R.E.,” “Ogre,” or any other similar variation. Any of these are considered colloquially correct and may be used when referring to the O.G.R.E.s as a whole or to a particular member. The following terminology is also used repeatedly by members of O.G.R.E.s, and they are defined as follows:
Chapter
A gaming group or groups based within the same geographical location that share players/members. These chapters can have as few as 4 members with no maximum number, and may be based within a specific city or school.
Chapter Coordinator
This is the individual who communicates on the chapter’s behalf with the O.G.R.E.s organization as a whole, and more often than not is also the founder of the chapter.
President
The President, who may also alternatively utilize the title of Director, is the individual who serves as the Chairman on the Board of Directors for the O.G.R.E.s, and as such takes care of the day-to-day operations of the organization.
Senior Dungeon Master
Sometimes called the Senior Game Master, this is the individual within a chapter who has the most years of experience within the tabletop gaming hobby, and may not actually refer to an active Dungeon Master/Game Master.
Ogre Lair
A homebrew term that designates a place that a chapter meets to game. It could be anything from a member's home to a public business.

ARTICLE 3: ORGANIZATION STRUCTURE

Section 1: Organization
The Administrative bodies of O.G.R.E.s shall be the Board of Directors and the Primary Officers.
Section 2: Board of Directors
The governing body of O.G.R.E.s shall be the Board of Directors. The admiralty board shall consist of 10 members who serve three year terms and are elected by the general membership and shall be chaired by the President of O.G.R.E.s - this chairman is selected from within the Board by the other nine members. The function of this Board of Directors shall be to adopt and enforce all policies as suggested by the Primary Officers and the general membership. The board of directors shall be the final authority in the interpretation of the O.G.R.E.s Constitution and of the policies and procedures of the organization.
Each member of the Board has a single vote in any issue except for the Chairman, who will only vote in the case of a tie. The Board of Directors secretary (a board member selected by the board as detailed in the Bylaws) shall collect and conduct the counting and record keeping of all votes conducted by the Board of Directors.
Section 3: Primary Officers
The Primary Officers of O.G.R.E.s is made up of each individual chapter’s Senior Dungeon Master and Chapter Coordinator, who together form the voting entity colloquially known as the Primary Officers.
The function of the Primary Officers is to discuss and vote on any policies or procedures considered for the organization, with any policy passing by 70% or more being sent to the Board of Directors for final consideration. Additionally, the Primary Officers also cooperate to assist each chapter with any issues or complaints and to plan events and other general organizational preparation and planning.

ARTICLE 4: TERMS OF OFFICE, OFFICER’S DUTIES AND RESPONSIBILITIES

Section 1: O.G.R.E.s Officers
The leadership of O.G.R.E.s has the right to remove or refuse to recognize officers described within Article 4, sections 2 through 12, inclusive, upon good cause shown. For purposes of such refusal, “good cause” may include:
  • That individual’s demonstrated repeated failure to comply with O.G.R.E.s policies and procedures
  • Prior financial improprieties by that individual related to any O.G.R.E.s chapter or the organization as a whole
  • That individual’s previous failures to report accurately and maintain any financial records of a chapter of the O.G.R.E.s organization as a whole
  • Proof of a criminal conviction involving rape, theft, fraud, or any other felonious offense; or
  • Proof of sexual harassment of a member or sexual misconduct (as currently defined within the Membership Handbook) with a member.
Should the leadership of O.G.R.E.s choose to refuse to recognize any individual for such good cause shown, that individual has the immediate right to appeal specified in Article 5. That appellate process should be concluded no later than sixty (60) days from the date of refusal. At the decision of the Board of Directors, that individual may retain his/her officer position during the appellate process.
Section 2: Chapter Coordinator
The Chapter Coordinator is the individual who keeps the O.G.R.E.s organization informed about the chapter’s happenings, as well as communicated anything from the organization to the chapter. The individual who assimilates his/her gaming group into O.G.R.E.s as a new chapter is considered the first Chapter Coordinator, though at any point the chapter may select a new individual to provide this role.
All Chapter Coordinators are selected from within their chapter and may serve for any length of time as wished by the individual and the chapter, though neglect of duty may result in O.G.R.E.s requesting a new individual from the chapter. The coordinator is responsible for providing quarterly reports to O.G.R.E.s that include the number of members, number and types of running games, any changes in officers, and any other news deemed noteworthy by the coordinator as well as any problems or requests for assistance
Though O.G.R.E.s is open to all ages, it is usually recommended that the chapter coordinator be at least 16 years of age with regular access to the internet (as that is the easiest and quickest form of communication with O.G.R.E.s). This member should also have good people skills, as he/she will typically be the “public relations” officer of a chapter and may represent O.G.R.E.s to outside groups.
Section 3: Senior Dungeon Master
The Senior Dungeon Master, or sometimes called the Senior Game Master, is the member of a chapter who has the most “time served” within the gaming hobby/lifestyle and as such the most experience with tabletop gaming. Though in most situations this individual is a clear choice, some chapters may have multiple individuals who could fill this role. In the case of the latter, the chapter should vote on who will serve as the chapter’s SDM, and also vote on how long that person will serve before another vote is taken.
The SDM is responsible for solving any gaming disputes related to cheating, metagaming, or general arguments – provided that the SDM is not personally involved within them. Should the Senior Dungeon Master be involved personally in the dispute or considers him/herself to be unable to resolve conflict between friends, he/she will work with the Chapter Coordinator to get assistance from a geographically-nearby chapter’s SDM to solve the situation. Additionally, the Senior Dungeon Master is responsible for assisting newer members and gamers with understanding a given game.
Section 4: Treasurers
O.G.R.E.s as a whole and chapters who deem it necessary or choose to will have a Treasurer. The Treasurer who serves the O.G.R.E.s as a whole is also known as the Chief Financial Officer, and his/her responsibilities are similar to those of a given chapter’s treasurer. These duties include proper record keeping of financial transactions, insuring that all proper taxes or other monetary requirements are properly paid, insuring that all funds are accounted for and appropriated properly, and keeping in line with all laws regarding the funds of Not-For-Profit organizations.
Since this is such an important issue, any treasurer must be at least 21 years of age, and the Chief Financial Officer must be at least 23 years of age.
Section 5: Webmasters
In the modern age a presence on the world wide web is of vital importance, especially among the O.G.R.E.s demographic that typically includes net-savvy individuals. As such, the webmaster is a very important responsibility for any chapter and for O.G.R.E.s.
The Webmaster is tasked with creating, maintaining, and updating the website for their chapter or the organization (depending on whom the webmaster serves, respectfully). This includes as well making sure that any potential O.G.R.E.s members who contact the organization via a website are directed to the appropriate place or person and assisting with the O.G.R.E.s Web Presence and Image Brand.
Any webmaster would benefit from a prior experience or working knowledge of web design, though chapters lacking in such a person can find assistance in many locations. It is recommended that the individual be at least 16 years of age. If a chapter lacks funds, at the very least a myspace, facebook, and other social networking pages should be set up to assist local gamers in locating and networking with the chapter.
Section 6: Chairman of the New Chapter Recruitment Committee
As defined by the O.G.R.E.s Bylaws, one of the permanent committees appointed by the Board of Directors is the New Chapter Recruitment Committee. The chairman of this committee is ultimately responsible for recruiting new chapters, as well as assisting them in their transition into the organization.
This individual is responsible for keeping the Board of Directors informed quarterly on the status and number of new chapters as well as potential market areas to scout for new chapters. This person may work closely with the webmaster and obviously with any chapter’s chapter coordinator. It is recommended that this individual be at least 21 years of age.
Section 7: Chairman of the Committee on Gaming Advocacy
As defined by the O.G.R.E.s Bylaws, one of the permanent committees appointed by the Board of Directors is the Committee on Gaming Advocacy, which is dedicated to the promotion, education, and understanding of tabletop gaming to the general public. This individuals responsibilities include providing the general public with positive, educational, and family friendly material on tabletop gaming, as well as to be a public figure for gaming advocacy.
Due to the very nature of this post, the chairman must be 21 years of age and demonstrate public speaking and people skills as well as a general understanding of public lobbying.
Section 8: Director of Communications
The Director of Communications is a member of the Board of Directors, selected by the board, who communicates with the chapter coordinator’s and facilitates the communication between the chapters and the organization as a whole. This person must be 18 years of age and should have internet access and the ability to provide chapter coordinator’s with multiple means of communicating to him/her. This director will typically work regularly with the Chairman of the New Chapter Recruitment Committee.
Section 9: Chairman of the Committee on Organization Promotion and Marketing
This position is responsible for the creation of any O.G.R.E.s promotional and recruitment material, as well as any any all material that will be made public for any reason. The individual should be able to create visually stimulating and clear, concise, informative material, such as flyers, brochures, forms, and newsletters. Any printing at cost must be pre-approved by the Treasurer.
There is no age restriction to this position, though ability to make the material should be demonstrated, and access to the equipment is always a plus.
Section 10: Vice Director
The Vice Director individual is a voting member of the Board of Directors who serves as the support and backup for the Director, and in absence of serves as the Director, with all rights and responsibilities of such. This position is filled by vote of the Board. This person must be 21 years of age.
Section 11: Director
The Director, also known as the President, is the non-voting member of the Board of Directors, selected from the board, who manages and runs the organization on a daily basis. This person must be 23 years of age.
Section 12: Supreme Dungeon Master
The Supreme Dungeon Master individual serves on the Board of Directors as their own personal Senior Dungeon Master, with all the rights and responsibilities as such. In addition, this individual must assist with ending and gaming issues or problems within the organization that chapter SDMs have not been able to. As well, the Supreme Dungeon Master must also end all conflicts between the Primary officers and the Board of Directors that hinder the organization.

ARTICLE 5: DISCIPLINARY PROCESS AND APPEALS

Section 1: The O.G.R.E.s Appeals Process
O.G.R.E.s recognizes the right, codified in the O.G.R.E.s Membership Handbook, of a member to appeal any judgmental decision entered against them by O.G.R.E.s or any of its officers.
Section 2: Discipline of O.G.R.E.s Senior Officers
The Board of Directors and Primary Officers of O.G.R.E.s have the right to call upon the Supreme Dungeon Master to investigate allegations of gaming or organizational misconduct performed by any O.G.R.E.s officer whose position is described by Article 4, Sections 2 through 10, inclusive.
Based on the formal report presented to the Board and/or Primary Officers by the Supreme Dungeon Master, the board and/or Primary Officers may then recommend formal sanctions be imposed on said officer.
Should the Board of Directors decide to recommend formal sanctions be imposed, they shall prepare a formal list of Articles covering the transgressions and the suggested sanctions. The Director shall then formally declare these to the board, and a vote will be taken to see if the sanctions will be implemented.
Section 3: The O.G.R.E.s Appeals Board
Any member who has actions or sanctions taken against him/her has the right to appeal that decision. At this point, the vote will be reenacted no later than 60 days from the initial vote to the Primary Officers, who can then take a wider vote on the issue.

ARTICLE 6: REMOVAL OF OFFICER FROM POSITION

Section 1: Chapter Coordinator
If any Chapter Coordinator fails to perform their duties as defined in Article 4, Section 2, then the chapter membership may request that he/she step down as well as the Director of Communications request that the chapter replace the officer due to neglect of duties. Should the person willing step down, a simple chapter vote with a 60% success rate may give the position to another individual. An unwilling removal requires a 70% approval. A chapter coordinator that the Director of Communications requests be replaced can not remain, and a vote must be taken to replace them.
Any chapter that fails to properly replace their Chapter Coordinator within 90 days will be removed from the organization.
Section 2: Director
If at any time the Director/President/Chairman of the Board of Directors is not fulfilling his/her duties and the organization wishes to replace him/her, the Primary Officers and/or Board of Directors must present the individual with a formal request to the individual to step down. If this request is accepted, and no further action is deemed necessary, then this former Director will serve the remainder of his/her term as a normal, voting member of the Board of Directors. A new vote will be taken to replace him or her, and the process will move forward.
Should the Director refuse to step down, a vote of the remaining board of directors must be unanimous to strip him/her of title. Additionally, if the director refuses to step down and is voted out, or it is deemed that further action is necessary (also via unanimous vote of the remaining board), then that individual is removed entirely from the Board of Directors. A replacement must be voted upon by the Primary Officers to replace the former board member for the remainder of his/her term.
Section 3: Member of the Board of Directors
In order to remove a member of the Board of Directors, all other members of the board, including the Director, must unanimously vote that person out. The individual should first be presented with a formal reason and first given the chance to step down voluntarily.
Section 4: Senior Dungeon Masters
Should members of a chapter feel that a Senior Dungeon Master is being unfair in decisions given in games or disputes, then they should conduct a vote to replace him that must pass with 70% of the chapter in favor as well as the approval of the geographically-nearest chapter’s SDM. The individual should first be presented with a formal reasoning and given the chance to step down voluntarily.

ARTICLE 7: FINANCIAL AFFAIRS/STANDARDS

Section 1: Fiscal Year
The fiscal year of O.G.R.E.s shall commence on January 1 and terminate on December 31 of the same calendar year. All transactions of O.G.R.E.s shall be conducted in the currency of the United States of America.
Section 2: Accounting System
The Board of Directors shall install and maintain an accounting system for O.G.R.E.s in accordance with generally accepted accounting principles sufficient to maintain O.G.R.E.s' tax-exempt status and which will generate concise and easy-to-understand financial statements no less than three times a year, which shall be published in such a way as to be accessible by the general membership.
Section 3: Funds Invested
Funds belonging to O.G.R.E.s, except as necessary to pay current expenses, must be invested in United States Federally insured bank deposits or instruments guaranteed by the full faith and credit of the United States of America, or in other investments as the Board of Directors may authorize. No funds may be deposited in a safe deposit box. No funds shall be invested or loaned in such a way that results in the personal profit or advantage of any officer or member of the organization. Other than funding any O.G.R.E.s events, no funds may be invested in business ventures in a manner that results in the actual loss of funds. Any person or persons authorizing any such business undertaking will be personally liable to the corporation and its members for all losses so incurred.
Section 4: Money and Property
All money and property belonging to this organization or any individual chapter shall be held and used solely for the benefit of the organization, chapter(s), and its members or the charity or fund for which the money or property is designated. No contracts or expenditures of O.G.R.E.s funds shall be made which will result in the personal profit or advantage of any officer or member of O.G.R.E.s.
Section 5: Disbursements
All disbursements of O.G.R.E.s shall be made by the Chief Financial officer, who shall keep verifiable records which show the date, payee, the type of service rendered or goods or property purchased, the budget line item into which they should fall and the amount of payment.
Section 6: Financial Reviews
The Board of Directors shall provide for the annual review of the books of accounts of O.G.R.E.s by independent certified public accountants that are in no way affiliated with or related to any member of O.G.R.E.s. A tax individual paid to do the annual tax paperwork for the O.G.R.E.s and turn them into the IRS can meet this requirement.
Section 7: Financial Liquidation
As set forth in Article 1, Section 3, in the event that the organization should be dissolved or liquidated, or other-wise cease operation, the property and assets of O.G.R.E.s shall first be used to pay all outstanding debts, with any remaining assets being contributed on behalf of the membership to a charitable corporation that is recognized under Title 26, United States Code, Section 501 ©(3) or © (7), as selected by the Board of Directors.
Additionally, no funds within any account of the O.G.R.E.s on any given calendar year may be transitioned into the next calendar year. As such, all accounts must be at 0 as of January 1 of a new calendar year with all proper records and legal spending as such. It is recommended that any funds be used towards an O.G.R.E.s year-end event to facilitate meeting this requirement.
Section 8: OgreCon
The OgreCon is the annual year-end event funded by O.G.R.E.s for its membership, to celebrate another calendar year of the tabletop gaming and lifestyle. The event will be held at a location chosen by the Board of Directors at their first meeting of a calendar year, and proposals may be sent to them prior to by any members or chapters who wish to host the OgreCon or have an idea for a location.
All funds for the event will be under the stewardship of the Chief Financial officer, who shall make funds available to the OgreCon coordinator in a manner consistent with guidelines published in the Membership Handbook.

ARTICLE 8: ELECTIONS

Section 1: Term of Office
The Director (president) and all members of the Board of Directors shall take office on January 1st of the year following the O.G.R.E.s general elections, which shall be held every three years. The electorate body in these elections shall be all members in good standing (as of August 1st of the election year) of the organization. However, this election will only elect the ten serving board members. The Director (president) will then be selected from within this new board.
Section 2: Supervision of Election
The Director of Communications and the Supreme Dungeon Master of the current board, unless running for office themselves, shall coordinate, run, supervise, and count the election/votes. In the event that one (or both) of these individuals are running, the Board will vote two others into this role who are not affiliated with the election.
Section 3: Nomination of Candidates
Any member may run for a position on the Board of Directors if they meet the following requirements: Member in good standing for at least two calendar years (need not be consecutive) and at least 21 years of age. That member may nominate him/herself or can be nominated by another member in good standing and accept.
Once the new Board of Directors has been chosen, a board member needs the backing of at least one other board member in order to be nominated for Director. The backing board member cannot also be running, and the nominated individual must accept any nomination. A majority vote from the non-running board members will result in the selection of the incoming Director.
Section 4: Election Timetable
The election year will be the last year of the three years that the current board is serving. All nominations must be made no later than June 1st of this year. From June 15th until July 15th, the running members are allowed to “campaign” within O.G.R.E.s for support in the upcoming election.
Each chapter must take a vote during their next session/meeting on or after July 16th but not later than July 31st. These elections must be held via paper hand-written names, with each member being able to vote for 10 of the candidates for the board. The Chapter Coordinator will later, but not later than July 31st, tally these votes and send that information to the Director of Communications.
The announcement of the winning candidates and incoming Board of Directors can be made as soon as the Board received notice of them from the election supervisors, but must be no later than August 31st. The now-incoming Board of Directors have until October 31st to then campaign amongst themselves for nominees for incoming Director. A vote will be held, with ballots being submitted to the incumbent Director of Communications (unless he/she is also a incoming Board member and running for Director, at which point the incumbent Board will select a contact) either personally or electronically, which ever is more viable. The incoming board will be made aware of the incoming Director no later than November 30th.
Section 5: Withdrawal from Candidacy
Should any board nominee accept the candidacy and then withdraw from the election, that person shall not re-enter the same election. The candidate must notify one or both of the election supervisors in a secure and verifiable manner of his/her withdrawal from the election.
Section 6: Office Turnover
An out-going Director must make provisions to turn over all materials connected with the office of Director (president) to the incoming Director on or before December 31st of the election year. If the out-going Director fails or refuses to promptly turn over all such materials, the incoming Director or his designee is authorized to take all appropriate actions, including but not limited to the filing of legal proceedings and the filings of a criminal complaint, which may be needed to ensure compliance with this Section.

ARTICLE 9: ASSESSMENTS

Section 1: Membership Dues
Membership within O.G.R.E.s is completely free, and no dues are required. However, an individual chapter may choose to have a chapter dues. A member should check with their chapter first. Typically, this dues is for funding any costs the chapter incurs, such as site rental for gaming or gaming equipment, or to help pay for food or drinks, or to increase the chapter’s gaming library.
It is required by each chapter that does require dues to have a record of each member’s dues, and no member should go more than two months without paying before being removed from games and considered associate. In the case of extreme financial distress, the chapter coordinator and senior dungeon master can agree to allow the member to stay, but this should be a very rare happening and for serious reasons, as other players who are still paying dues may resent this. The coordinator should send this list to the Director of Communications in his/her reports so that O.G.R.E.s has a record of all members in good standing for election purposes.
Section 2: Lifetime Memberships
In the case of outstanding or long-serving members, the Board of Directors may grant the status of “Life Member” to an Ogre. Any member of the board or Primary Officers may nominate an individual and provide their reasoning. Lifetime membership requires a unanimous vote by the Board of Directors.
All Directors (presidents) receive a honorary lifetime membership upon the successful completion of their first three-year term. A lifetime membership can also be utilized for “honorary members” such as gaming companies and publishers or celebrity gamers.

ARTICLE 10: AMENDMENTS

Section 1: Constitution Amendments
This constitution may be amended or superseded, either in whole or in part, by an affirmative majority vote of the general membership, in a manner consistent with the current Membership Handbook and the parliamentary authority of the organization.
Section 2: Petition for Amendment
An amendment may be placed before the general membership for their approval after submission to and approval by the Board of Directors or after receipts of a petition for an amendment. Any active member may petition the board for an amendment.
Section 3: Cosmetic Changes
Any changes to the Constitution that correct misspellings, fix grammatical errors, mistakes in numbering, may be made with a simple majority vote of the board upon discovery.

ARTICLE 11: OTHER OGRES MANUALS

Section 1: Membership Handbook
The Membership Handbook shall be the member’s guide to features and functions of O.G.R.E.s and shall govern all of the organization matters where not inconsistent with this Constitution. Altering the Membership Handbook, beyond cosmetic changes and fixes, must be done with a majority approval of the Board of Directors.
The sitting Director may include a brief and personal “welcome” or “introduction” type of message to the general membership via the Handbook. This may be updated also with the approval of the majority of the Board, and must be done when a new Director enters the office.
Section 2: Office Manuals
At any time the sitting member of a particular office (i.e. Director of Communications, Supreme Dungeon Master, etc.) may write up a manual for use by any future office holders. These manuals should describe why the office exists, what the rights and responsibilities of that office are, and a general assistance and guideline on running the office. Should an officer create such a manual, the Board of Directors must have 70% approval or better for it to be listed along with other official Ogre documents.
Section 3: Awards Manual

The Awards Manual is a pamphlet consisting of all the currently used O.G.R.E.s Awards that are available to be earned and awarded to members or friendly individuals and businesses.

O.G.R.E. Headquarters

O.G.R.E. Headquarters, more commonly known as Ogre Lair 1, is where the central hub of O.G.R.E. information is located at any one time. Though it may change in the future and those changes will be reflected in updated handbooks, it is currently the Quilt City Ogres of Paducah, Kentucky.

Ogre Contact Information

For information, media inquiries, or any other type of questions or comments please email Ogre Lair 1 at hooper AT quiltcityogres DOT com or here on Ogres Wiki by reaching the Director of Communications Hooper here.

Index, Glossary & Legal

Acknowledgments, Index, & Glossary

Legal Text

PUBLISHER:
Hooper
Quilt City O.G.R.E.s
EDITOR:
Steve Johnson
Quilt City O.G.R.E.s
DESIGNER:
Hooper
Quilt City O.G.R.E.s
Handbook Update History:
First Edition: July 2008
Second Edition: December 2008
Third Edition: September 2009


O.G.R.E.s, the Organization of Gamers & Roleplaying Enthusiasts Incorporated., is a not-for-profit corporation chartered by the Commonwealth of Kentucky, and is dedicated to uniting tabletop gamers and roleplayers and promoting the gaming hobby.
O.G.R.E.s provides as membership benefits numerous documents, such as this Membership Handbook, the O.G.R.E. Chapter Manual, web pages and other electronic services and web-based materials. All of these are provided for limited purposes. The information contained therein may not be used by any member for any private commercial purpose. Provision of these documents or services does not constitute permission for anyone to use any information contained therein or thereon for any non-O.G.R.E.s related purpose. No member or non-member may use any O.G.R.E.s document, mailing list, services, or materials, including but not limited to the O.G.R.E.s Membership Handbook, O.G.R.E.s -supplied chapter or membership rolls, web-based lists, and/or any O.G.R.E.s materials, for any commercial purpose. Anyone using any O.G.R.E.s services or material(s) for any private commercial purpose or non-O.G.R.E.s related use will be subject to appropriate legal action by the O.G.R.E.s Executive Committee, including but not limited to suspension or revocation of membership without refund and suit for copyright infringement and conversion of proprietary information.
This document is the Membership Handbook of O.G.R.E.s, the Organization of Gamers & Roleplaying Enthusiasts. Its contents are copyright © 2009, O.G.R.E.s, and all rights are reserved. No part of this document may be re-produced or stored in any way or by any copying process of any kind without prior written permission of O.G.R.E.s. This publication may not be stored electronically (including, but not limited to, FTP or HTML) without prior written permission.
Dungeons & Dragons, Star Wars, Rifts, Warhammer, and any other related marks are registered trademarks of their respective creator. Neither the O.G.R.E.s copyright in this material, nor any part of the material itself, nor do O.G.R.E.s’s use of the brands, are intended in any way to infringe upon any copyrights or trademarks with regard to any of the licensed owners of the games discussed, or any other persons or organizations. Permission is granted to O.G.R.E.s chapters to reproduce and utilize sections of this material for their members’ use.

See Also



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